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Publisher Description

You are a computer hacker. You steal precious data while the world sleeps. Siphons are your lockpicks. Progs are your guns.
Connect to the sectors.
Download the data.
Escape, or be deleted alive.

A cyberspace adventure from the creator of Zaga-33.

Version History ok there was a bunch of random stuff
all pretty minor but like, making it difficult or unplayable
like the touch controls not lining up with buttons on-screen on some phones, or it being upside down
also some genuinely minor stuff like sound not coming out of headphones? weird
i think it's all sorted now but let me know if there's still any problems
i'll sort out all the problems
i have two small kids and long-term illness and i'm running out of money
and i'm trying to focus on a new project
keeping my old stuff running because of unnecessary os updates that break things isn't my top priority
but i get around to it eventually
honestly i really prefer the model of you paying once and then you've bought the game
rather than the continuous IAP thing
but there does end up being a bunch of ongoing work that i'm kind of not paid for
and the cost of living has gone way up
anyway i started a patreon, so if you do want to support me in a continous way you can
https://www.patreon.com/smestorp
but if not that's chill, i'll come along with some new games in a bit it's just been tough
ok thanks for playing 1.15 12/08/2022 - .SCORE alert decrements after every second sector
- fixed sound
- hopefully fixed scaling on phones
- no portrait mode: i'll try to put a proper one in some day 1.14 11/09/2022 - fixed problem with window placement caused by iOS version
- Cyborg energy increased to 11
- Kid progs increased to 3
- .ROW alert reduced to 2
- .COL alert reduced to 3
- .EXCH alert increased to 3
- various bug fixes

PLAN.B Expansion:
- .X alert reduced to 1
- .FIRE alert reduced to 2
- .CULL alert reduced to 2
- .MOSH alert reduced to 3
- .PLAN_B alert reduced to 3
- .SORT alert reduced to 4, can also affect an incoming transmission
- .SAVE alert reduced to 4, credit cost reduced to 4
- .QUIT alert reduced to 5, energy cost reduced to 4 1.13 11/01/2022 - .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection 1.12 07/24/2017 - fixed slowdown on some phones
- .SHOW no longer reveals previously siphoned credits with CRYPTOCURRENCY
---------------------------------------------
(from 1.11:)
- PLAN.B expansion available to purchase.
- .CALM cost changed to 4 energy + 2 credits.
- .HACK alert reduced to 4.
- .DELAY sets delay to 3 turns instead of adding 3 turns.
- .STEP cannot be reused until after moving.
- allowed .SCORE to appear on sector 8.
- .SHOW only reveals adjacent ??? tiles (ongoing).
- revealed walls stay revealed after .UNDO.
- prog availability may now implicitly reveal hidden information (clears up some minor bugs). 1.11b 07/13/2017 - PLAN.B expansion available to purchase.
- .CALM cost changed to 4 energy + 2 credits.
- .HACK alert reduced to 4.
- .DELAY sets delay to 3 turns instead of adding 3 turns.
- .STEP cannot be reused until after moving.
- allowed .SCORE to appear on sector 8.
- .SHOW only reveals adjacent ??? tiles (ongoing).
- revealed walls stay revealed after .UNDO.
- prog availability may now implicitly reveal hidden information (clears up some minor bugs). 1.11 07/10/2017 - 64-bit enabled! this doesn't affect anything
- .WAIT alert reduced to 1
- .SHOW alert reduced to 2
- .ROW alert reduced to 3, now only attacks once
- .COL alert reduced to 4, now only attacks once
- fixed bug in .PULL check
- minor tweaks to powerup probabilities 1.10 04/04/2017 FUNCTIONALITY RESTORED ON IOS MODEL 8. THE DEVELOPER RESPONSIBLE FOR THIS DEFICIENCY HAS BEEN TRANSFERRED TO A MANDATORY DEBASEMENT FACILITY. 1.09 09/25/2014 WARNING: I've had reports the update isn't running on ios8, so if you're using that please hold off on updating for now. I'll get a new version up as soon as I can, thanks for your patience!
---
- .PULL alert increased to 4
- permitted .DEBUG when Cryptogs unknown
- fixed falsely permitted progs known to be without effect
- removed a means of getting trapped in the tutorial
- external audio now correctly mutes all game sound
- external displays enabled 1.08 09/03/2014 removed status bar display on ios7 1.07 04/25/2014 - adjusted powerup colours
- fixed score display
- fixed white background when stuck
- enemies are now stunned when hit by other enemies
- fixed problem with increasing the costs of the wrong progs with FAVOURED PROGS powerup 1.06 03/05/2014 WARNING: This update will clear your high scores!
This is because there are some balance changes that make scoring more difficult, so it doesn't make sense to compare scores across versions. Think of this as a new season. Old high scores are still visible in gamecenter under "legacy".

- .STEP no longer allows instant siphoning.
- .SCORE gives 1 less point (7 to 0 instead of 8 to 1).
- .SCORE alert reduced to 5.
- .CALM alert reduced to 6.
- accelerated powerup schedule.
- initial prog is never present in a wall.
- negative credits no longer prevent using 0-credit progs.
- fixed bug where floor tiles could have progs.
- fixed rare crash when reaching a new sector. 1.05 01/17/2014 - alternative control option on telephone.
- enemy move order now correctly randomised.
- prog lock/unlock forbidden during streaks.
- deadlock no longer detected while stepping.
- fixed ending screen.
- powerup quantity background indicator.
- tweaked late-streak powerup numbers.
- secret level no longer accessible from secret level.
- wait what there's no such thing.
- .STEP alert cost increased to 4. 1.04 11/04/2013 - fixed crash with unicode characters in gamecenter name
- controlled powerup pairings
- improved deadlock detection
- cooler 1.03 09/14/2013 - fixed crash when initialising game-center on startup on some devices
- fixed score name formatting
- fixed bug where it's showing a cause of death on survive screen
- option to limit leaderboard to friend scores
- allows playing audio from other apps
- sped up end sequence
- no longer detects DEADLOCK with .EXCH available
- .D_BOM only attacks adjacent tiles once when multiple daemons explode 1.02 09/11/2013 - fixed score display formatting
- restrained bonus powerup
- confirmation on lock/unlock 1.01 08/22/2013 1.0 08/12/2013



About 868-HACK

868-HACK is a paid app for iOS published in the Strategy & War Games list of apps, part of Games & Entertainment.

The company that develops 868-HACK is Michael Brough. The latest version released by its developer is 1.15.

To install 868-HACK on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the 868-HACK as malware if the download link is broken.

How to install 868-HACK on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the 868-HACK is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After 868-HACK is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-14
Languages
English


System requirements

Operating systems
iOS

Download information

File size
12 bytes
Total downloads
0

Pricing

License model
Paid
Price

Version History


Here you can find the changelog of 868-HACK since it was posted on our website on 2016-09-26. The latest version is 1.15 and it was updated on Apps112 on 14 October, 2026. See below the changes in each version:

version 1.15

posted on 2026-10-14

Version History ok there was a bunch of random stuff
all pretty minor but like, making it difficult or unplayable
like the touch controls not lining up with buttons on-screen on some phones, or it being upside down
also some genuinely minor stuff like sound not coming out of headphones? weird
i think it's all sorted now but let me know if there's still any problems
i'll sort out all the problems
i have two small kids and long-term illness and i'm running out of money
and i'm trying to focus on a new project
keeping my old stuff running because of unnecessary os updates that break things isn't my top priority
but i get around to it eventually
honestly i really prefer the model of you paying once and then you've bought the game
rather than the continuous IAP thing
but there does end up being a bunch of ongoing work that i'm kind of not paid for
and the cost of living has gone way up
anyway i started a patreon, so if you do want to support me in a continous way you can
https://www.patreon.com/smestorp
but if not that's chill, i'll come along with some new games in a bit it's just been tough
ok thanks for playing 1.15 12/08/2022 - .SCORE alert decrements after every second sector
- fixed sound
- hopefully fixed scaling on phones
- no portrait mode: i'll try to put a proper one in some day 1.14 11/09/2022 - fixed problem with window placement caused by iOS version
- Cyborg energy increased to 11
- Kid progs increased to 3
- .ROW alert reduced to 2
- .COL alert reduced to 3
- .EXCH alert increased to 3
- various bug fixes

PLAN.B Expansion:
- .X alert reduced to 1
- .FIRE alert reduced to 2
- .CULL alert reduced to 2
- .MOSH alert reduced to 3
- .PLAN_B alert reduced to 3
- .SORT alert reduced to 4, can also affect an incoming transmission
- .SAVE alert reduced to 4, credit cost reduced to 4
- .QUIT alert reduced to 5, energy cost reduced to 4 1.13 11/01/2022 - .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection 1.12 07/24/2017 - fixed slowdown on some phones
- .SHOW no longer reveals previously siphoned credits with CRYPTOCURRENCY
---------------------------------------------
(from 1.11:)
- PLAN.B expansion available to purchase.
- .CALM cost changed to 4 energy + 2 credits.
- .HACK alert reduced to 4.
- .DELAY sets delay to 3 turns instead of adding 3 turns.
- .STEP cannot be reused until after moving.
- allowed .SCORE to appear on sector 8.
- .SHOW only reveals adjacent ??? tiles (ongoing).
- revealed walls stay revealed after .UNDO.
- prog availability may now implicitly reveal hidden information (clears up some minor bugs). 1.11b 07/13/2017 - PLAN.B expansion available to purchase.
- .CALM cost changed to 4 energy + 2 credits.
- .HACK alert reduced to 4.
- .DELAY sets delay to 3 turns instead of adding 3 turns.
- .STEP cannot be reused until after moving.
- allowed .SCORE to appear on sector 8.
- .SHOW only reveals adjacent ??? tiles (ongoing).
- revealed walls stay revealed after .UNDO.
- prog availability may now implicitly reveal hidden information (clears up some minor bugs). 1.11 07/10/2017 - 64-bit enabled! this doesn't affect anything
- .WAIT alert reduced to 1
- .SHOW alert reduced to 2
- .ROW alert reduced to 3, now only attacks once
- .COL alert reduced to 4, now only attacks once
- fixed bug in .PULL check
- minor tweaks to powerup probabilities 1.10 04/04/2017 FUNCTIONALITY RESTORED ON IOS MODEL 8. THE DEVELOPER RESPONSIBLE FOR THIS DEFICIENCY HAS BEEN TRANSFERRED TO A MANDATORY DEBASEMENT FACILITY. 1.09 09/25/2014 WARNING: I've had reports the update isn't running on ios8, so if you're using that please hold off on updating for now. I'll get a new version up as soon as I can, thanks for your patience!
---
- .PULL alert increased to 4
- permitted .DEBUG when Cryptogs unknown
- fixed falsely permitted progs known to be without effect
- removed a means of getting trapped in the tutorial
- external audio now correctly mutes all game sound
- external displays enabled 1.08 09/03/2014 removed status bar display on ios7 1.07 04/25/2014 - adjusted powerup colours
- fixed score display
- fixed white background when stuck
- enemies are now stunned when hit by other enemies
- fixed problem with increasing the costs of the wrong progs with FAVOURED PROGS powerup 1.06 03/05/2014 WARNING: This update will clear your high scores!
This is because there are some balance changes that make scoring more difficult, so it doesn't make sense to compare scores across versions. Think of this as a new season. Old high scores are still visible in gamecenter under "legacy".

- .STEP no longer allows instant siphoning.
- .SCORE gives 1 less point (7 to 0 instead of 8 to 1).
- .SCORE alert reduced to 5.
- .CALM alert reduced to 6.
- accelerated powerup schedule.
- initial prog is never present in a wall.
- negative credits no longer prevent using 0-credit progs.
- fixed bug where floor tiles could have progs.
- fixed rare crash when reaching a new sector. 1.05 01/17/2014 - alternative control option on telephone.
- enemy move order now correctly randomised.
- prog lock/unlock forbidden during streaks.
- deadlock no longer detected while stepping.
- fixed ending screen.
- powerup quantity background indicator.
- tweaked late-streak powerup numbers.
- secret level no longer accessible from secret level.
- wait what there's no such thing.
- .STEP alert cost increased to 4. 1.04 11/04/2013 - fixed crash with unicode characters in gamecenter name
- controlled powerup pairings
- improved deadlock detection
- cooler 1.03 09/14/2013 - fixed crash when initialising game-center on startup on some devices
- fixed score name formatting
- fixed bug where it's showing a cause of death on survive screen
- option to limit leaderboard to friend scores
- allows playing audio from other apps
- sped up end sequence
- no longer detects DEADLOCK with .EXCH available
- .D_BOM only attacks adjacent tiles once when multiple daemons explode 1.02 09/11/2013 - fixed score display formatting
- restrained bonus powerup
- confirmation on lock/unlock 1.01 08/22/2013 1.0 08/12/2013

version 1.15

posted on 2026-09-04

Version History ok there was a bunch of random stuff
all pretty minor but like, making it difficult or unplayable
like the touch controls not lining up with buttons on-screen on some phones, or it being upside down
also some genuinely minor stuff like sound not coming out of headphones? weird
i think it's all sorted now but let me know if there's still any problems
i'll sort out all the problems
i have two small kids and long-term illness and i'm running out of money
and i'm trying to focus on a new project
keeping my old stuff running because of unnecessary os updates that break things isn't my top priority
but i get around to it eventually
honestly i really prefer the model of you paying once and then you've bought the game
rather than the continuous IAP thing
but there does end up being a bunch of ongoing work that i'm kind of not paid for
and the cost of living has gone way up
anyway i started a patreon, so if you do want to support me in a continous way you can
https://www.patreon.com/smestorp
but if not that's chill, i'll come along with some new games in a bit it's just been tough
ok thanks for playing 1.15 12/08/2022 - .SCORE alert decrements after every second sector
- fixed sound
- hopefully fixed scaling on phones
- no portrait mode: i'll try to put a proper one in some day 1.14 11/09/2022 - fixed problem with window placement caused by iOS version
- Cyborg energy increased to 11
- Kid progs increased to 3
- .ROW alert reduced to 2
- .COL alert reduced to 3
- .EXCH alert increased to 3
- various bug fixes

PLAN.B Expansion:
- .X alert reduced to 1
- .FIRE alert reduced to 2
- .CULL alert reduced to 2
- .MOSH alert reduced to 3
- .PLAN_B alert reduced to 3
- .SORT alert reduced to 4, can also affect an incoming transmission
- .SAVE alert reduced to 4, credit cost reduced to 4
- .QUIT alert reduced to 5, energy cost reduced to 4 1.13 11/01/2022 This app has been updated by Apple to prepare for watchOS 27 compatibility. No new features are included.

- .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection 1.12 07/24/2017 - fixed slowdown on some phones
- .SHOW no longer reveals previously siphoned credits with CRYPTOCURRENCY
---------------------------------------------
(from 1.11:)
- PLAN.B expansion available to purchase.
- .CALM cost changed to 4 energy + 2 credits.
- .HACK alert reduced to 4.
- .DELAY sets delay to 3 turns instead of adding 3 turns.
- .STEP cannot be reused until after moving.
- allowed .SCORE to appear on sector 8.
- .SHOW only reveals adjacent ??? tiles (ongoing).
- revealed walls stay revealed after .UNDO.
- prog availability may now implicitly reveal hidden information (clears up some minor bugs). 1.11b 07/13/2017 - PLAN.B expansion available to purchase.
- .CALM cost changed to 4 energy + 2 credits.
- .HACK alert reduced to 4.
- .DELAY sets delay to 3 turns instead of adding 3 turns.
- .STEP cannot be reused until after moving.
- allowed .SCORE to appear on sector 8.
- .SHOW only reveals adjacent ??? tiles (ongoing).
- revealed walls stay revealed after .UNDO.
- prog availability may now implicitly reveal hidden information (clears up some minor bugs). 1.11 07/10/2017 - 64-bit enabled! this doesn't affect anything
- .WAIT alert reduced to 1
- .SHOW alert reduced to 2
- .ROW alert reduced to 3, now only attacks once
- .COL alert reduced to 4, now only attacks once
- fixed bug in .PULL check
- minor tweaks to powerup probabilities 1.10 04/04/2017 FUNCTIONALITY RESTORED ON IOS MODEL 8. THE DEVELOPER RESPONSIBLE FOR THIS DEFICIENCY HAS BEEN TRANSFERRED TO A MANDATORY DEBASEMENT FACILITY. 1.09 09/25/2014 WARNING: I've had reports the update isn't running on ios8, so if you're using that please hold off on updating for now. I'll get a new version up as soon as I can, thanks for your patience!
---
- .PULL alert increased to 4
- permitted .DEBUG when Cryptogs unknown
- fixed falsely permitted progs known to be without effect
- removed a means of getting trapped in the tutorial
- external audio now correctly mutes all game sound
- external displays enabled 1.08 09/03/2014 removed status bar display on ios7 1.07 04/25/2014 - adjusted powerup colours
- fixed score display
- fixed white background when stuck
- enemies are now stunned when hit by other enemies
- fixed problem with increasing the costs of the wrong progs with FAVOURED PROGS powerup 1.06 03/05/2014 WARNING: This update will clear your high scores!
This is because there are some balance changes that make scoring more difficult, so it doesn't make sense to compare scores across versions. Think of this as a new season. Old high scores are still visible in gamecenter under "legacy".

- .STEP no longer allows instant siphoning.
- .SCORE gives 1 less point (7 to 0 instead of 8 to 1).
- .SCORE alert reduced to 5.
- .CALM alert reduced to 6.
- accelerated powerup schedule.
- initial prog is never present in a wall.
- negative credits no longer prevent using 0-credit progs.
- fixed bug where floor tiles could have progs.
- fixed rare crash when reaching a new sector. 1.05 01/17/2014 - alternative control option on telephone.
- enemy move order now correctly randomised.
- prog lock/unlock forbidden during streaks.
- deadlock no longer detected while stepping.
- fixed ending screen.
- powerup quantity background indicator.
- tweaked late-streak powerup numbers.
- secret level no longer accessible from secret level.
- wait what there's no such thing.
- .STEP alert cost increased to 4. 1.04 11/04/2013 - fixed crash with unicode characters in gamecenter name
- controlled powerup pairings
- improved deadlock detection
- cooler 1.03 09/14/2013 - fixed crash when initialising game-center on startup on some devices
- fixed score name formatting
- fixed bug where it's showing a cause of death on survive screen
- option to limit leaderboard to friend scores
- allows playing audio from other apps
- sped up end sequence
- no longer detects DEADLOCK with .EXCH available
- .D_BOM only attacks adjacent tiles once when multiple daemons explode 1.02 09/11/2013 - fixed score display formatting
- restrained bonus powerup
- confirmation on lock/unlock 1.01 08/22/2013 1.0 08/12/2013

version 1.15

posted on 2026-08-23

Version History ok there was a bunch of random stuff
all pretty minor but like, making it difficult or unplayable
like the touch controls not lining up with buttons on-screen on some phones, or it being upside down
also some genuinely minor stuff like sound not coming out of headphones? weird
i think it's all sorted now but let me know if there's still any problems
i'll sort out all the problems
i have two small kids and long-term illness and i'm running out of money
and i'm trying to focus on a new project
keeping my old stuff running because of unnecessary os updates that break things isn't my top priority
but i get around to it eventually
honestly i really prefer the model of you paying once and then you've bought the game
rather than the continuous IAP thing
but there does end up being a bunch of ongoing work that i'm kind of not paid for
and the cost of living has gone way up
anyway i started a patreon, so if you do want to support me in a continous way you can
https://www.patreon.com/smestorp
but if not that's chill, i'll come along with some new games in a bit it's just been tough
ok thanks for playing 1.15 12/08/2022 - .SCORE alert decrements after every second sector
- fixed sound
- hopefully fixed scaling on phones
- no portrait mode: i'll try to put a proper one in some day 1.14 11/09/2022 - fixed problem with window placement caused by iOS version
- Cyborg energy increased to 11
- Kid progs increased to 3
- .ROW alert reduced to 2
- .COL alert reduced to 3
- .EXCH alert increased to 3
- various bug fixes

PLAN.B Expansion:
- .X alert reduced to 1
- .FIRE alert reduced to 2
- .CULL alert reduced to 2
- .MOSH alert reduced to 3
- .PLAN_B alert reduced to 3
- .SORT alert reduced to 4, can also affect an incoming transmission
- .SAVE alert reduced to 4, credit cost reduced to 4
- .QUIT alert reduced to 5, energy cost reduced to 4 1.13 11/01/2022 This update from Apple will improve the functionality of this app. No new features are included.

- .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection 1.12 07/24/2017 - fixed slowdown on some phones
- .SHOW no longer reveals previously siphoned credits with CRYPTOCURRENCY
---------------------------------------------
(from 1.11:)
- PLAN.B expansion available to purchase.
- .CALM cost changed to 4 energy + 2 credits.
- .HACK alert reduced to 4.
- .DELAY sets delay to 3 turns instead of adding 3 turns.
- .STEP cannot be reused until after moving.
- allowed .SCORE to appear on sector 8.
- .SHOW only reveals adjacent ??? tiles (ongoing).
- revealed walls stay revealed after .UNDO.
- prog availability may now implicitly reveal hidden information (clears up some minor bugs). 1.11b 07/13/2017 - PLAN.B expansion available to purchase.
- .CALM cost changed to 4 energy + 2 credits.
- .HACK alert reduced to 4.
- .DELAY sets delay to 3 turns instead of adding 3 turns.
- .STEP cannot be reused until after moving.
- allowed .SCORE to appear on sector 8.
- .SHOW only reveals adjacent ??? tiles (ongoing).
- revealed walls stay revealed after .UNDO.
- prog availability may now implicitly reveal hidden information (clears up some minor bugs). 1.11 07/10/2017 - 64-bit enabled! this doesn't affect anything
- .WAIT alert reduced to 1
- .SHOW alert reduced to 2
- .ROW alert reduced to 3, now only attacks once
- .COL alert reduced to 4, now only attacks once
- fixed bug in .PULL check
- minor tweaks to powerup probabilities 1.10 04/04/2017 FUNCTIONALITY RESTORED ON IOS MODEL 8. THE DEVELOPER RESPONSIBLE FOR THIS DEFICIENCY HAS BEEN TRANSFERRED TO A MANDATORY DEBASEMENT FACILITY. 1.09 09/25/2014 WARNING: I've had reports the update isn't running on ios8, so if you're using that please hold off on updating for now. I'll get a new version up as soon as I can, thanks for your patience!
---
- .PULL alert increased to 4
- permitted .DEBUG when Cryptogs unknown
- fixed falsely permitted progs known to be without effect
- removed a means of getting trapped in the tutorial
- external audio now correctly mutes all game sound
- external displays enabled 1.08 09/03/2014 removed status bar display on ios7 1.07 04/25/2014 - adjusted powerup colours
- fixed score display
- fixed white background when stuck
- enemies are now stunned when hit by other enemies
- fixed problem with increasing the costs of the wrong progs with FAVOURED PROGS powerup 1.06 03/05/2014 WARNING: This update will clear your high scores!
This is because there are some balance changes that make scoring more difficult, so it doesn't make sense to compare scores across versions. Think of this as a new season. Old high scores are still visible in gamecenter under "legacy".

- .STEP no longer allows instant siphoning.
- .SCORE gives 1 less point (7 to 0 instead of 8 to 1).
- .SCORE alert reduced to 5.
- .CALM alert reduced to 6.
- accelerated powerup schedule.
- initial prog is never present in a wall.
- negative credits no longer prevent using 0-credit progs.
- fixed bug where floor tiles could have progs.
- fixed rare crash when reaching a new sector. 1.05 01/17/2014 - alternative control option on telephone.
- enemy move order now correctly randomised.
- prog lock/unlock forbidden during streaks.
- deadlock no longer detected while stepping.
- fixed ending screen.
- powerup quantity background indicator.
- tweaked late-streak powerup numbers.
- secret level no longer accessible from secret level.
- wait what there's no such thing.
- .STEP alert cost increased to 4. 1.04 11/04/2013 - fixed crash with unicode characters in gamecenter name
- controlled powerup pairings
- improved deadlock detection
- cooler 1.03 09/14/2013 - fixed crash when initialising game-center on startup on some devices
- fixed score name formatting
- fixed bug where it's showing a cause of death on survive screen
- option to limit leaderboard to friend scores
- allows playing audio from other apps
- sped up end sequence
- no longer detects DEADLOCK with .EXCH available
- .D_BOM only attacks adjacent tiles once when multiple daemons explode 1.02 09/11/2013 - fixed score display formatting
- restrained bonus powerup
- confirmation on lock/unlock 1.01 08/22/2013 1.0 08/12/2013

version 1.15

posted on 2022-12-08

ok there was a bunch of random stuff
all pretty minor but like, making it difficult or unplayable
like the touch controls not lining up with buttons on-screen on some phones, or it being upside down
also some genuinely minor stuff like sound not coming out of headphones? weird
i think it's all sorted now but let me know if there's still any problems
i'll sort out all the problems
i have two small kids and long-term illness and i'm running out of money
and i'm trying to focus on a new project
keeping my old stuff running because of unnecessary os updates that break things isn't my top priority
but i get around to it eventually
honestly i really prefer the model of you paying once and then you've bought the game
rather than the continuous IAP thing
but there does end up being a bunch of ongoing work that i'm kind of not paid for
and the cost of living has gone way up
anyway i started a patreon, so if you do want to support me in a continous way you can
https://www.patreon.com/smestorp
but if not that's chill, i'll come along with some new games in a bit it's just been tough
ok thanks for playing

version 1.15

posted on 2022-12-08

Dec 8, 2022
Version 1.15
ok there was a bunch of random stuff
all pretty minor but like, making it difficult or unplayable
like the touch controls not lining up with buttons on-screen on some phones, or it being upside down
also some genuinely minor stuff like sound not coming out of headphones? weird
i think it's all sorted now but let me know if there's still any problems
i'll sort out all the problems
i have two small kids and long-term illness and i'm running out of money
and i'm trying to focus on a new project
keeping my old stuff running because of unnecessary os updates that break things isn't my top priority
but i get around to it eventually
honestly i really prefer the model of you paying once and then you've bought the game
rather than the continuous IAP thing
but there does end up being a bunch of ongoing work that i'm kind of not paid for
and the cost of living has gone way up
anyway i started a patreon, so if you do want to support me in a continous way you can
https://www.patreon.com/smestorp
but if not that's chill, i'll come along with some new games in a bit it's just been tough
ok thanks for playing

version 1.12

posted on 2017-07-24

Jul 24, 2017 Version 1.12
This app has been updated by Apple to display the Apple Watch app icon.

- .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection

version 1.12

posted on 2017-07-24

Jul 24, 2017 Version 1.12
- .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection

version 1.12

posted on 2017-07-24

Jul 24, 2017 Version 1.12
This app has been updated by Apple to use the latest Apple signing certificate.

- .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection

version 1.09

posted on 2013-08-30

version 1.12

posted on 1970-01-01

2017年7月24日 Version 1.12
- .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection

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Updated At: 2026-10-14
Publisher: Michael Brough
Operating System: iOS
License Type: Paid

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